ISAGA 2013 is very proud to announce its keynote speakers. We have invited leading people from various parts of the gaming & simulation discipline, each with a unique view on the role, technique and application of the method.
On Monday, we kick off with the Opening Keynote by
Prof. Eswaran Subrahmanian (Sub)
Dr. Eswaran Subrahmanian is a Research Professor at the Institute for Complex Engineered Systems and the Department of Engineering and Public Policy at Carnegie Mellon University (CMU). He is currently spending the year working on Smart networks and Societies at the Software and Systems division at the Information Technology Laboratory at National Institute for Standards and Technology, USA. He is also a Visiting Honorary Professor at the International Institute of Information Technology, Bangalore and an Advisor and Adjunct Faculty of the Ahmadabad University. He has held several positions including Chief Scientist at the Center for Study of Science, Technology and Policy (2008-2011), Visiting Professor at Technology, Policy Management faculty at TU_Delft, Netherlands (2007-2010) and University of Lyon II, France(Summer of 2003); and Guest Researcher/Visiting Professor, National Institute of Standards and Technology, USA (2003-2008). His research is in the areas of Socio-technical systems design, Decision support systems Engineering informatics, Gaming for development and policy, Design theory and methods and engineering design education. He has worked on several R&D projects designing design processes and collaborative work support systems with Asea Brown Boveri, Alcoa, Bombardier, Boeing, and Robert Bosch. He has also been involved in the National Health Information Systems Project, Digital Archive for Engineering Information, and the Role of Standards for Product Life-Cycle Management. He has been a consultant to a number of organizations including ABB, Bosch, Lytix, and the Center for Knowledge society (India). He is Founding member of Fields of View, a non-profit research society in India working on simulation, gaming and visualization in urban systems and public safety.
He has over 80 Peer reviewed publications, edited 3 journal issues and co-edited 3 books on Empirical Studies in Engineering Design, Knowledge Management and Design Engineering, and a co-authored book on ICT for Development. He was awarded the Steven Fenves Award for contributions to Systems Engineering at CMU. He is a member of the Association of Computing Machinery and member of the Design Society. He was elected a Fellow of the American Association of Advancement of Science in 2008.
On Tuesday, the keynote is connected to the IFIP SIG track co-hosted with ISAGA and delivered by
Prof. Riitta Smeds
Riitta Smeds, D. Sc. (Tech.), is Professor of Business and Service Processes in Digital Networks, Aalto University School of Science, Department of Industrial Engineering and Management. At Aalto University, she is also founder and director of SimLab, a research and teaching laboratory that applies collaborative development and simulation methods to study co-creation of knowledge and innovation in inter-organizational processes and business models. Riitta Smeds is Adjunct Professor at Hanken School of Economics, and chair of the IFIP WG 5.7 Special Interest Group on Experimental Interactive Learning in Industrial Management. Her research, funded by the Finnish Agency for Technology and Innovation, the Academy of Finland, and EU, focuses on the management of collaborative innovation in service networks, inter-organizational knowledge co-creation, and collaborative innovation methods.
Wednesday we will hear about the business side of gaming by the CEO of the fast-growing company Relation Technologies.
My talk will focus on the development of a company like Relation Technologies working fully on the development off gamification, simulations and learning concepts. I will try to answer why we do not work as a consultants business and why we leave the big money and profit to others in our value chain.
My primary role as CEO is to ensure that Relation Technologies grow as a company through an ever increasing focus on the Global Market. For this work I draw on skills from my experience in sales to executive level, my own leadership experience, and my eternal desire to build companies and create relationships around the world. See more about me here dk.linkedin.com/in/leifsorensen/ or twitter @RT_Latest_News
Since 2001, Relation Technologies has developed learning technology for consultants to use in training situations, and today Relation Technologies supports learning processes in large Danish as well as in Global companies. Deployment of Relation Technologies´ learning technology is supported by an authorized network of trainers from both different consulting firms and from in-house trainers in organizations.
Examples of Relation Technologies are Mindsetter.net, 6 styles.com, publicprofessional.com Please look at the homepages for further information.
On Thursday, the keynote will be given by somebody whom many regulars to ISAGA conferences may know. The talk will go deeper into the relation between the roots of human behaviour and gaming simulation methods, presented by
Dr. Gert Jan Hofstede
Gert Jan Hofstede (1956) grew up in the Netherlands and Switzerland. His inquisitive mind took him to various disciplines that he is integrating in his recent work. He studies social behaviour in organizations with the perspective of an evolutionary biologist, and the experience of a database design expert. Gert Jan is currently an associate professor at Wageningen University, the Netherlands, where he works mainly in Information Management. He also is a frequent guest lecturer around the world for both business and academic audiences, mainly about cross-cultural topics. His book Exploring Culture: stories, exercises and synthetic cultures was translated into several languages; Cultures and Organizations: software of the mind, 3rd ed 2010, with his father Geert Hofstede and Michael Minkov, is an international bestseller translated into 18 languages. Gert Jan investigates deep drivers of behaviour, and differences in them between cultures. To do so, he creates and animates group simulation games with ambiguous incentive systems that allow natural group behaviours to occur and to be debriefed in areas such as leadership, negotiation, and trust. In recent years he has been active in incorporating believable cross-cultural behaviour into models of humans for social simulation. He sees the incorporation of the best, most practical social science into social simulation as his final academic challenge, and one that will take many years.
The last keynote on Thursday afternoon will open a relatively new field to ISAGA: the relation between advanced distributed simulations and gaming, explained and illustrated with excellent examples by
Prof. Alexander Verbraeck
My main research interests are distributed simulation, and simulation-based design, decision support and training environments, which can be used in a multitude of settings in industry and government. This research is the first step to what has been termed “Star Trek’s holodeck” where realistic simulations of complex technical systems are seamlessly integrated with high-end virtual reality and augmented reality environments, enabling new forms of training, learning, and decision making in three-dimensional interaction spaces. Multiple stakeholders and users can interact in these spaces to support their business processes. The use of the DEVS formalism from the simulation field, the latest developments in the computer science and graphics world, and theories from social sciences will be combined in a unique toolkit that can be deployed in many different settings.