Coming soon: ISAGA 2013!

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With two weeks to go, we are really happy to see the conference taking shape and all pieces coming together. We believe that the program promises to be really interesting, both from a content and from an activity point of view.

You can find the program (tentative) here:

Conference program 20130618

It consists of five keynotes, by these excellent speakers, a series of paper sessions, workshops and ‘time to play’ in a specially reserved venue to which regular activities has been assigned.

The exact scheduling of papers, their abstracts and authors can be found in the ConfTool system that you also used to register.

For your trip to Stockholm and in the city we have provided this information. From metro stop ‘Tekniska Högskolan’ there will be signs towards the conference venue, which is in the E building, Lindstedtsvägen 3.

Conference registration starts from 8:00 am on Monday June 24. For your convenience there will be an opportunity for pre-registration on Sunday June 23 from 16.00 till 17.30 hour in Hotel Birger Jarl.

We are extremely pleased that the City of Stockholm offers us a reception with buffet in the famous City Hall, the place where the Nobel Price winners get their gala dinner every year. This will take place on Tuesday evening from 19.00 – 21.00. There is no official dress code, but it is appreciated if you dress appropriately and leave your football shirts home that night.

In case of emergencies there are two people you can reach:

Jayanth Raghothama, +46 76 041 11 37, jayanthr@kth.se
Sebastiaan Meijer, +46 73 461 9820, smeijer@kth.se

We look forward to a nice conference!

On behalf of the organising committee,
Welcome to Stockholm!

Sebas

Keynote speakers

ISAGA 2013 is very proud to announce its keynote speakers. We have invited leading people from various parts of the gaming & simulation discipline, each with a unique view on the role, technique and application of the method.

On Monday, we kick off with the Opening Keynote by

Prof. Eswaran Subrahmanian (Sub)

sub

Dr. Eswaran Subrahmanian is a Research Professor at the Institute for Complex Engineered Systems and the Department of Engineering and Public Policy at Carnegie Mellon University (CMU). He is currently spending the year working on Smart networks and Societies at the Software and Systems division at the Information Technology Laboratory at National Institute for Standards and Technology, USA. He is also a Visiting Honorary Professor at the International Institute of Information Technology, Bangalore and an Advisor and Adjunct Faculty of the Ahmadabad University. He has held several positions including Chief Scientist at the Center for Study of Science, Technology and Policy (2008-2011), Visiting Professor at Technology, Policy Management faculty at TU_Delft, Netherlands (2007-2010) and University of Lyon II, France(Summer of 2003); and Guest Researcher/Visiting Professor, National Institute of Standards and Technology, USA (2003-2008). His research is in the areas of Socio-technical systems design, Decision support systems Engineering informatics, Gaming for development and policy, Design theory and methods and engineering design education. He has worked on several R&D projects designing design processes and collaborative work support systems with Asea Brown Boveri, Alcoa, Bombardier, Boeing, and Robert Bosch.  He has also been involved in the National Health Information Systems Project, Digital Archive for Engineering Information, and the Role of Standards for Product Life-Cycle Management.  He has been a consultant to a number of organizations including ABB, Bosch, Lytix, and the Center for Knowledge society (India).  He is Founding member of Fields of View, a non-profit research society in India working  on simulation, gaming and visualization in urban systems and public safety.

He has over 80 Peer reviewed publications, edited 3 journal issues and  co-edited 3 books on Empirical Studies in Engineering Design, Knowledge Management and Design Engineering, and a co-authored book on ICT for Development. He was awarded the Steven Fenves Award for contributions to Systems Engineering at CMU. He is a  member of the Association of Computing Machinery and member of the  Design Society. He was elected a Fellow of the American Association of Advancement of Science in 2008.

 

On Tuesday, the keynote is connected to the IFIP SIG track co-hosted with ISAGA and delivered by

Prof. Riitta Smeds

SmedsRiitta_01_sk_Small (2)

Riitta Smeds, D. Sc. (Tech.), is Professor of Business and Service Processes in Digital Networks, Aalto University School of Science, Department of Industrial Engineering and Management. At Aalto University, she is also founder and director of SimLab, a research and teaching laboratory that applies collaborative development and simulation methods to study co-creation of knowledge and innovation in inter-organizational processes and business models. Riitta Smeds is Adjunct Professor at Hanken School of Economics, and chair of the IFIP WG 5.7 Special Interest Group on Experimental Interactive Learning in Industrial Management. Her research, funded by the Finnish Agency for Technology and Innovation, the Academy of Finland, and EU, focuses on the management of collaborative innovation in service networks, inter-organizational knowledge co-creation, and collaborative innovation methods.

 

Wednesday we will hear about the business side of gaming by the CEO of the fast-growing company Relation Technologies.

Leif Sørensen

Leif picture linkedin

My talk will focus on the development of a company like Relation Technologies working fully on the development off gamification, simulations and learning concepts. I will try to answer why we do not work as a consultants business and why we leave the big money and profit to others in our value chain.

My primary role as CEO is to ensure that Relation Technologies grow as a company through an ever increasing focus on the Global Market. For this work I draw on skills from my experience in sales to executive level, my own leadership experience, and my eternal desire to build companies and create relationships around the world. See more about me here dk.linkedin.com/in/leifsorensen/ or twitter @RT_Latest_News

Since 2001, Relation Technologies has developed learning technology for consultants to use in training situations, and today Relation Technologies supports learning processes in large Danish as well as in Global companies. Deployment of Relation Technologies´ learning technology is supported by an authorized network of trainers from both different consulting firms and from in-house trainers in organizations.

Examples of Relation Technologies are Mindsetter.net, 6 styles.com, publicprofessional.com Please look at the homepages for further information.

 

On Thursday, the keynote will be given by somebody whom many regulars to ISAGA conferences may know. The talk will go deeper into the relation between the roots of human behaviour and gaming simulation methods, presented by

Dr. Gert Jan Hofstede

GJH

Gert Jan Hofstede (1956) grew up in the Netherlands and Switzerland. His inquisitive mind took him to various disciplines that he is integrating in his recent work. He studies social behaviour in organizations with the perspective of an evolutionary biologist, and the experience of a database design expert. Gert Jan is currently an associate professor at Wageningen University, the Netherlands, where he works mainly in Information Management. He also is a frequent guest lecturer around the world for both business and academic audiences, mainly about cross-cultural topics. His book Exploring Culture: stories, exercises and synthetic cultures was translated into several languages; Cultures and Organizations: software of the mind, 3rd ed 2010, with his father Geert Hofstede and Michael Minkov, is an international bestseller translated into 18 languages. Gert Jan investigates deep drivers of behaviour, and differences in them between cultures. To do so, he creates and animates group simulation games with ambiguous incentive systems that allow natural group behaviours to occur and to be debriefed in areas such as leadership, negotiation, and trust. In recent years he has been active in incorporating believable cross-cultural behaviour into models of humans for social simulation. He sees the incorporation of the best, most practical social science into social simulation as his final academic challenge, and one that will take many years.

 

The last keynote on Thursday afternoon will open a relatively new field to ISAGA: the relation between advanced distributed simulations and gaming, explained and illustrated with excellent examples by

Prof. Alexander Verbraeck

alexander

My main research interests are distributed simulation, and simulation-based design, decision support and training environments, which can be used in a multitude of settings in industry and government. This research is the first step to what has been termed “Star Trek’s holodeck” where realistic simulations of complex technical systems are seamlessly integrated with high-end virtual reality and augmented reality environments, enabling new forms of training, learning, and decision making in three-dimensional interaction spaces. Multiple stakeholders and users can interact in these spaces to support their business processes. The use of the DEVS formalism from the simulation field, the latest developments in the computer science and graphics world, and theories from social sciences will be combined in a unique toolkit that can be deployed in many different settings.

Getting to Stockholm and KTH

Stockholm is served by three airports

Most airlines fly to Arlanda airport, about 40 kilometers from Stockholm. There is a very nice and fast train called Arlanda Express that brings you in 20 minutes to Stockholm Central station. Return tickets cost 490 SEK. Taxis from the airport have a flat rate to the city. Taxi Stockholm (the black cars with yellow letters) ask 520 SEK single fare, Taxi 020 (the yellow cars) charge 490 SEK. Please take care that you take one of these official taxis and ask for the flat rate and not the meter. A cheap transport alternative is the airport bus that takes 45 minutes to Stockholm Central station’s busterminal.

Skavsta airport is further away from the city and is served by the airport bus that takes about 80 minutes to Stockholm Central station. Low-cost airlines Ryanair and Wizzair operate on this airport, and it is not too bad if you are not in a hurry.

Bromma airport is a smaller airport almost within the city that serves the Nordic countries mostly. There is a daily flight to Brussels too. You can take the airport bus or the local bus to and from this airport that take you to Stockholm Central station directly or via some stops.

From Stockholm Central station  you can either take a taxi or the excellent metro system (Tunnelbana) or bus system. Getting yourself a public transport card for the week is a good idea anyway, and can be done at the SL shop at the -1 level in the station, at most Pressbyran (coffee corners) or at any other larger metro stop. You need to charge your card, which is really easy with the automatic machines that all support English too.

KTH and the main conference hotel BIrger Jarl can be reached from metro stop ‘Tekniska Högskolan’ on the red line of the metro towards ‘Mörby Centrum’. Take the exit at the end of the train called Tekniska Högskolan.

Car rental is available from all airports and within the city from all major rental brands. You will not need the car within Stockholm (and parking is expensive!) but if you plan to explore beautiful Sweden further it might be a good idea. Driving in Sweden is among the safest in the world and relatively calm. Please be advised that the threshold for alcohol in traffic is very strict and heavily enforced. Do not drink on your flight if you want to drive a car after that.

Important notes for authors

Dear authors,

We receive many questions regarding various aspects of the submission process. Here are some answers to the Frequently Asked Questions.

1. Is it possible to submit multiple papers?

Answer: Yes, within the ConfTool environment you can submit another paper or other contribution after you finished the submission of the first.

2. Do I have to present my paper?

Answer: Yes, at least one author has to register, pay and attend ISAGA2013 to present the work. The proceedings are fully prepared before the conference, but will be printed in July. Not attending means no publication. (Sorry, but some authors play this nasty game)

3. Is there a template and do I have to follow it?

Yes, the template can be found here and you have to follow it for the final upload. Given that the time limit for final submission will be tight, we highly encourage to follow this template directly for your first submission too.

4. Is there a maximum page count?

Yes, there is. It is 8 pages, including figures, tables and references.

5. What do I do with my name and references for the double-blind review?

Please remove your name from the first submission. References to your own work can be left in. It is good practice to cite yourself in a balanced way, so that it won’t be so obvious in the reference list anyway.

6. Is it going to be fun?

Yes, we are working on some really great speakers, and are receiving interesting submissions already.

Important dates

Important dates Science pillar:

  • Deadline for submitting full papers: February 8, 2013, February 15, 2013
  • Feedback from reviewers: March 15, 2013
  • Camera-ready papers ready: April 1, 2013

Important dates Craft and Art pillar:

  • Deadline for submitting contributions: April 1st, 2013
  • Feedback from organisation: April 30, 2013

 

Conference: June 24 – 28, 2013, Stockholm, Sweden.

Call for Papers

Gaming simulation has gained a phenomenal popularity over the last decades, building upon a long history in war gaming, policy exercises and soft systems methodology. Today’s grand challenges in sustainability, livability and inclusive growth make the need for the gaming method even more urgent, as it is one of the most powerful methods to teach, research, test and design complex sociotechnical systems in society.

The aim of the conference is to contribute to the methodological advancements in the gaming simulation domain. The last years have shown that gaming, simulation, visualisation and participatory methods are at crossroads where new applications and possibilities are born. How to use them wisely while maintaining impact, validity, costs and predictability are key questions to discuss during the conference.

This year’s special focus will be on the transport domain. Transportation, either in the form of traffic or public transport or logistics is the backbone of society. It influences the way we work and live, has a huge economic value but also severe environmental impacts. Games and related research that address the transport topic will be reviewed for a special award.

ISAGA 2013 invites high quality contributions on the following topics:

  • Gaming for research and design in transport.
  • Methodology of gaming simulation for learning, research and design
  • Methodology for research on games, i.e. measuring behaviour and learning
  • Applications of gaming for solving the grand challenges in society on welfare distribution, sustainability and inclusive growth
  • The blend of gaming with virtual and augmented reality, mobile and online worlds.
  • Skills and requirements for gaming professionals
  • New insights in interfaces and interaction design with games.

The conference will be organised along three pillars called the Science, Craft and Art of gaming simulation. Each pillar has different requirements for the contribution. Using this format, we warmly invite contributions from all types of people working or interested in the gaming domain to choose the type of contribution that suits their style and needs.

  • The Science part will be organised in tracks. All papers in the Science pillar will be peer-reviewed double-blind and will be published in edited proceedings at or immediately after the conference. We therefore require full papers to be submitted earlier than in previous conferences.
  • The Craft pillar will be organised in small events; people playing a game, discussion sessions and workshop on facilitation, etc. It is possible to submit papers to this pillar, which will reviewed on scope and originality, and we welcome initiatives for activities and workshops too. Abstracts and short descriptions of the contributions to this pillar will appear online.
  • The Art pillar will be in the format of an interactive and open exhibition with computers, visuals, posters and much more. It is possible to submit papers to this pillar, which will reviewed on scope and originality, and we welcome initiatives for activities and workshops too. Abstracts and short descriptions of the contributions to this pillar will appear online.

It is possible to organise special tracks or thematic sessions. If you want to take an initiative, please submit it online or send an email to the organisers.

More information on how to submit is available here.

The proceedings will appear with Springer.

Important dates Science pillar:

  • Deadline for submitting full papers: February 8, 2013
  • Feedback from reviewers: March 15, 2013
  • Camera-ready papers ready: April 8, 2013

Important dates Craft and Art pillar:

  • Deadline for submitting contributions: February 28, 2013
  • Feedback from organisation: March 31, 2013

Conference: June 24 – 28, 2013, Stockholm, Sweden.

 

KTH welcomes ISAGA 2013 & IFIP SIG 2013

Royal Institute of Technology KTH is proud to host the 44th annual, international conference of the International Simulation and Gaming Association on its Stockholm campus. The event will take place from June 24 till June 28, 2013. As a special track within the ISAGA conference, the IFIP 5.7 17th Workshop on Experimental Interactive Learning in Industrial Management, will be hosted in collaboration with the EU Network of Excellence GaLA. The IFIP Workshop will run on 25th and 26th of June.

The annual conference of the International Simulation and Gaming Association (ISAGA) focuses on the role of gaming in all its forms for solving the grand societal issues in education, innovation and sustainability. This years’ special focus will be on gaming for transport and logistics. For 5 days, experts, researchers and practitioners will gather in Stockholm to discuss, play and design games, hosted by the Transport Science department.

The conference will build on three pillars: the Science, Craft and Art of gaming simulation. The Science pillar features peer-reviewed paper sessions. The Craft part will have interactive sessions, workshops and demonstrations that support the intangible parts of gaming. The Art pillar will show interfaces, designs and the creative part of gaming.